Small Town: Jā̌ Nga Kēä

Jā̌ Nga Kēä

Jā̌ Nga Kēä
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceKá̌váä Region
RegionMōntlo Fiako̠s Forest
Founded1516
Community LeaderHigh Chief Bhrazso Scukke Khrizszih
Area3 km2 (1 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2382 m (7814 ft)
Average Yearly Precipitation265 cm/y (104 in/y)
Population832
Population Density277 people per km2 (832 people per mi2)
Town AuraTruename Magic
Naming
Native nameJā̌ Nga Kēä
Pronunciation/ɲɒ̋æm/ /ŋgɑ/
Direct Translation[religious] [Phone sex]
Translation[Not Yet Translated]

Jā̌ Nga Kēä (/ɲɒ̋æm/ /ŋgɑ/ [religious] [Phone sex]) is a subtropical Small Town located in the Ká̌váä Region of the Confederation of Goblin Tribes.

The name Jā̌ Nga Kēä is derived from the Goblin language, as Jā̌ Nga Kēä was founded by Gāshī Nīńoī 'Bruna Guild' Jōshīsh Mé̄ Cú̄kīnḱ Jó̄sh Vúchīnḱ, who was culturaly Goblin.

Climate

Jā̌ Nga Kēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a cool 14°C (57°F). Jā̌ Nga Kēä receives an average of 265 cm/y (104 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Jā̌ Nga Kēä covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2382 m (7814 ft) above sea level.

Overview

Jā̌ Nga Kēä was founded durring the early 16th century in winter of the year 1516, by Gāshī Nīńoī 'Bruna Guild' Jōshīsh Mé̄ Cú̄kīnḱ Jó̄sh Vúchīnḱ. The establishment of Jā̌ Nga Kēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gāshī Nīńoī 'Bruna Guild' Jōshīsh Mé̄ Cú̄kīnḱ Jó̄sh Vúchīnḱ struck deals with nearby nations and communities to establish Jā̌ Nga Kēä as a prison colony.

Jā̌ Nga Kēä was built using the conventions of Goblin durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Jā̌ Nga Kēä is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Jā̌ Nga Kēä is buildings have been located at convienant points along the rivers Jā̌ Nga Kēä was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The town's somewhat suffishent are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Right off the bat Jā̌ Nga Kēä hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.

Civic Infrastructure

Jā̌ Nga Kēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Jā̌ Nga Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jā̌ Nga Kēä.

Jā̌ Nga Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jā̌ Nga Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jā̌ Nga Kēä's public wards, blessings, and other arcane systems.

Jā̌ Nga Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Jā̌ Nga Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Jā̌ Nga Kēä's garrison was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, spring is long in Jā̌ Nga Kēä.

The Marble Snake near Jā̌ Nga Kēä are known to be almost tame, such that they can be put to domestic use.

Jā̌ Nga Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Abjuration energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 1
    • Farmland: 3361 m2
    • Cattle and Similar Creatures: 208
    • Poultry: 2496
    • Swine: 166
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 83

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 6
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 1
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

230 of Jā̌ Nga Kēä's population work within a Foundational Occupation.

553 of Jā̌ Nga Kēä's population do not work in a formal occupation, but do contribute to the local economy. 49 (6%) are noncontributers.

Points of Interest

Jā̌ Nga Kēä is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Jā̌ Nga Kēä's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Jā̌ Nga Kēä's local festivals commemorates this miracle.

History